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Memory-Efficient UI Development

Introduction to Memory Management in Mobile UI

Understanding Memory Constraints

Mobile devices have limited memory resources compared to desktop systems. Efficient memory management is crucial for maintaining smooth performance and preventing application crashes due to out-of-memory errors.

Memory Management Fundamentals

  • Heap Memory: Object allocation and deallocation
  • Stack Memory: Local variables and method calls
  • Memory Leaks: Objects that cannot be garbage collected
  • Memory Pressure: System state when available memory is low

Memory Leak Prevention

Common Memory Leak Patterns

Android Memory Leak Prevention

kotlin
// Avoid static references to Activities
class MemoryLeakPreventor {
    // BAD: Static reference to Activity
    // companion object {
    //     var activity: Activity? = null
    // }
    
    // GOOD: Use WeakReference for Activity references
    companion object {
        private var activityRef: WeakReference<Activity>? = null
        
        fun setActivity(activity: Activity) {
            activityRef = WeakReference(activity)
        }
        
        fun getActivity(): Activity? = activityRef?.get()
    }
}

// Proper listener cleanup
class ViewWithListener : View {
    private var listener: (() -> Unit)? = null
    
    fun setListener(listener: () -> Unit) {
        this.listener = listener
    }
    
    override fun onDetachedFromWindow() {
        super.onDetachedFromWindow()
        listener = null // Prevent memory leak
    }
}

iOS Memory Management

swift
// Use weak references to prevent retain cycles
class ViewController: UIViewController {
    weak var delegate: ViewControllerDelegate?
    private var timer: Timer?
    
    override func viewDidLoad() {
        super.viewDidLoad()
        setupTimer()
    }
    
    private func setupTimer() {
        timer = Timer.scheduledTimer(withTimeInterval: 1.0, repeats: true) { [weak self] _ in
            self?.updateUI()
        }
    }
    
    override func viewWillDisappear(_ animated: Bool) {
        super.viewWillDisappear(animated)
        timer?.invalidate()
        timer = nil
    }
    
    private func updateUI() {
        // Update UI safely
    }
}

// Protocol with weak delegate pattern
protocol ViewControllerDelegate: AnyObject {
    func didUpdateData()
}

Automatic Memory Management

Flutter Memory Management

dart
// Proper disposal of controllers and streams
class MemoryEfficientWidget extends StatefulWidget {
  @override
  _MemoryEfficientWidgetState createState() => _MemoryEfficientWidgetState();
}

class _MemoryEfficientWidgetState extends State<MemoryEfficientWidget> {
  late StreamController<String> _controller;
  late ScrollController _scrollController;
  StreamSubscription<String>? _subscription;
  
  @override
  void initState() {
    super.initState();
    _controller = StreamController<String>();
    _scrollController = ScrollController();
    
    _subscription = _controller.stream.listen((data) {
      // Handle data
    });
  }
  
  @override
  void dispose() {
    // Critical: Dispose all resources
    _subscription?.cancel();
    _controller.close();
    _scrollController.dispose();
    super.dispose();
  }
  
  @override
  Widget build(BuildContext context) {
    return ListView.builder(
      controller: _scrollController,
      itemBuilder: (context, index) {
        return ListTile(title: Text('Item $index'));
      },
    );
  }
}

Object Pooling and Recycling

View Recycling Patterns

Android RecyclerView Optimization

kotlin
class EfficientAdapter(private val items: List<Item>) : 
    RecyclerView.Adapter<EfficientAdapter.ViewHolder>() {
    
    // Object pool for expensive operations
    private val textPaintPool = Pools.SimplePool<Paint>(10)
    
    class ViewHolder(itemView: View) : RecyclerView.ViewHolder(itemView) {
        val titleView: TextView = itemView.findViewById(R.id.title)
        val imageView: ImageView = itemView.findViewById(R.id.image)
        
        fun bind(item: Item) {
            titleView.text = item.title
            
            // Use efficient image loading
            Glide.with(itemView.context)
                .load(item.imageUrl)
                .placeholder(R.drawable.placeholder)
                .into(imageView)
        }
        
        fun recycle() {
            // Clear resources when view is recycled
            imageView.setImageDrawable(null)
            titleView.text = null
        }
    }
    
    override fun onCreateViewHolder(parent: ViewGroup, viewType: Int): ViewHolder {
        val view = LayoutInflater.from(parent.context)
            .inflate(R.layout.item_layout, parent, false)
        return ViewHolder(view)
    }
    
    override fun onBindViewHolder(holder: ViewHolder, position: Int) {
        holder.bind(items[position])
    }
    
    override fun onViewRecycled(holder: ViewHolder) {
        super.onViewRecycled(holder)
        holder.recycle()
    }
    
    override fun getItemCount(): Int = items.size
}

iOS Cell Reuse Optimization

swift
class EfficientTableViewCell: UITableViewCell {
    @IBOutlet weak var titleLabel: UILabel!
    @IBOutlet weak var subtitleLabel: UILabel!
    @IBOutlet weak var thumbnailImageView: UIImageView!
    
    override func prepareForReuse() {
        super.prepareForReuse()
        
        // Reset cell state
        titleLabel.text = nil
        subtitleLabel.text = nil
        thumbnailImageView.image = nil
        
        // Cancel any ongoing image downloads
        thumbnailImageView.sd_cancelCurrentImageLoad()
    }
    
    func configure(with item: Item) {
        titleLabel.text = item.title
        subtitleLabel.text = item.subtitle
        
        // Use SDWebImage for efficient image caching
        thumbnailImageView.sd_setImage(
            with: URL(string: item.imageURL),
            placeholderImage: UIImage(named: "placeholder")
        )
    }
}

Custom Object Pools

Generic Object Pool Implementation

kotlin
class ObjectPool<T>(
    private val factory: () -> T,
    private val reset: (T) -> Unit,
    maxSize: Int = 10
) {
    private val pool = LinkedList<T>()
    private val maxPoolSize = maxSize
    
    fun acquire(): T {
        return if (pool.isNotEmpty()) {
            pool.removeFirst()
        } else {
            factory()
        }
    }
    
    fun release(obj: T) {
        if (pool.size < maxPoolSize) {
            reset(obj)
            pool.addLast(obj)
        }
    }
}

// Usage example
class ExpensiveObject {
    var data: String = ""
    
    fun reset() {
        data = ""
    }
}

class PoolManager {
    private val expensiveObjectPool = ObjectPool(
        factory = { ExpensiveObject() },
        reset = { it.reset() }
    )
    
    fun useExpensiveObject(): String {
        val obj = expensiveObjectPool.acquire()
        try {
            obj.data = "Process some data"
            return obj.data
        } finally {
            expensiveObjectPool.release(obj)
        }
    }
}

Virtual Lists and Lazy Loading

Virtual Scrolling Implementation

React Native Virtual List

javascript
import React, { useMemo, useCallback } from 'react';
import { VirtualizedList, View, Text } from 'react-native';

const VirtualList = ({ data }) => {
  const getItem = useCallback((data, index) => data[index], []);
  const getItemCount = useCallback((data) => data.length, []);
  
  const renderItem = useCallback(({ item, index }) => (
    <View style={{ height: 50, justifyContent: 'center', padding: 10 }}>
      <Text>{item.title}</Text>
    </View>
  ), []);
  
  const keyExtractor = useCallback((item, index) => item.id || index.toString(), []);
  
  return (
    <VirtualizedList
      data={data}
      initialNumToRender={10}
      renderItem={renderItem}
      keyExtractor={keyExtractor}
      getItemCount={getItemCount}
      getItem={getItem}
      maxToRenderPerBatch={5}
      windowSize={10}
      removeClippedSubviews={true}
    />
  );
};

Flutter Lazy Loading

dart
class LazyListView extends StatefulWidget {
  final List<Item> items;
  
  const LazyListView({Key? key, required this.items}) : super(key: key);
  
  @override
  _LazyListViewState createState() => _LazyListViewState();
}

class _LazyListViewState extends State<LazyListView> {
  final ScrollController _scrollController = ScrollController();
  final Set<int> _loadedItems = {};
  
  @override
  void initState() {
    super.initState();
    _scrollController.addListener(_onScroll);
  }
  
  void _onScroll() {
    final double scrollOffset = _scrollController.offset;
    final double maxScrollExtent = _scrollController.position.maxScrollExtent;
    
    // Preload items near the viewport
    if (scrollOffset > maxScrollExtent * 0.8) {
      _preloadItems();
    }
  }
  
  void _preloadItems() {
    // Implement preloading logic
  }
  
  @override
  Widget build(BuildContext context) {
    return ListView.builder(
      controller: _scrollController,
      itemCount: widget.items.length,
      itemBuilder: (context, index) {
        return LazyLoadItem(
          item: widget.items[index],
          isLoaded: _loadedItems.contains(index),
          onLoad: () => _loadedItems.add(index),
        );
      },
    );
  }
  
  @override
  void dispose() {
    _scrollController.dispose();
    super.dispose();
  }
}

class LazyLoadItem extends StatelessWidget {
  final Item item;
  final bool isLoaded;
  final VoidCallback onLoad;
  
  const LazyLoadItem({
    Key? key,
    required this.item,
    required this.isLoaded,
    required this.onLoad,
  }) : super(key: key);
  
  @override
  Widget build(BuildContext context) {
    if (!isLoaded) {
      WidgetsBinding.instance.addPostFrameCallback((_) => onLoad());
      return Container(
        height: 60,
        child: Center(child: CircularProgressIndicator()),
      );
    }
    
    return ListTile(
      title: Text(item.title),
      subtitle: Text(item.subtitle),
    );
  }
}

Memory Profiling and Optimization

Memory Monitoring Tools

Android Memory Profiling

kotlin
class MemoryProfiler {
    fun logMemoryUsage() {
        val runtime = Runtime.getRuntime()
        val usedMemory = runtime.totalMemory() - runtime.freeMemory()
        val maxMemory = runtime.maxMemory()
        val availableMemory = maxMemory - usedMemory
        
        Log.d("Memory", "Used: ${usedMemory / 1024 / 1024}MB")
        Log.d("Memory", "Max: ${maxMemory / 1024 / 1024}MB")
        Log.d("Memory", "Available: ${availableMemory / 1024 / 1024}MB")
    }
    
    fun forceGarbageCollection() {
        System.gc()
        logMemoryUsage()
    }
}

// Memory leak detection with LeakCanary integration
class Application : Application() {
    override fun onCreate() {
        super.onCreate()
        
        if (BuildConfig.DEBUG) {
            if (LeakCanary.isInAnalyzerProcess(this)) {
                return
            }
            LeakCanary.install(this)
        }
    }
}

iOS Memory Tracking

swift
import os.log

class MemoryTracker {
    private let logger = OSLog(subsystem: "com.app.memory", category: "tracking")
    
    func logMemoryUsage() {
        let info = mach_task_basic_info()
        var count = mach_msg_type_number_t(MemoryLayout<mach_task_basic_info>.size)/4
        
        let kerr: kern_return_t = withUnsafeMutablePointer(to: &info) {
            $0.withMemoryRebound(to: integer_t.self, capacity: 1) {
                task_info(mach_task_self_,
                         task_flavor_t(MACH_TASK_BASIC_INFO),
                         $0,
                         &count)
            }
        }
        
        if kerr == KERN_SUCCESS {
            let memoryUsage = info.resident_size / 1024 / 1024
            os_log("Memory usage: %{public}d MB", log: logger, type: .info, memoryUsage)
        }
    }
}

Best Practices for Memory Efficiency

Image Memory Management

kotlin
// Android - Efficient image handling
class ImageManager {
    companion object {
        fun loadImageEfficiently(
            imageView: ImageView,
            imagePath: String,
            targetWidth: Int,
            targetHeight: Int
        ) {
            // Calculate inSampleSize for memory efficiency
            val options = BitmapFactory.Options().apply {
                inJustDecodeBounds = true
            }
            
            BitmapFactory.decodeFile(imagePath, options)
            
            options.inSampleSize = calculateInSampleSize(options, targetWidth, targetHeight)
            options.inJustDecodeBounds = false
            
            val bitmap = BitmapFactory.decodeFile(imagePath, options)
            imageView.setImageBitmap(bitmap)
        }
        
        private fun calculateInSampleSize(
            options: BitmapFactory.Options,
            reqWidth: Int,
            reqHeight: Int
        ): Int {
            val height = options.outHeight
            val width = options.outWidth
            var inSampleSize = 1
            
            if (height > reqHeight || width > reqWidth) {
                val halfHeight = height / 2
                val halfWidth = width / 2
                
                while ((halfHeight / inSampleSize) >= reqHeight &&
                       (halfWidth / inSampleSize) >= reqWidth) {
                    inSampleSize *= 2
                }
            }
            
            return inSampleSize
        }
    }
}

This comprehensive guide provides practical strategies for memory-efficient UI development across all major mobile platforms, focusing on leak prevention, object pooling, virtual lists, and performance monitoring.

Created by Eren Demir.